Frankenstein,

birth of a myth

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You play Mary, an eighteen year old frail girl confined with a bunch of young romantic artists to a villa by Lake Geneva : Percy Shelley, your paternalist lover ; the debauched and cynical poet Lord Byron ; your jealous sister Claire and, finally, the pale John Polidori. In order to kill time while the storm is raging day after day, Byron launches a literary challenge. The spirit clouded by the wine of opium, everyone lets his imagination rave, the spirits warm up in a verbal sparring match involving literature, philosophy, religion and history ; you have to intervene, express your opinions and confront yourself with a painful past. Will you impose your personality or stand back, intimidated by this brilliant and cultivated circle of acquaintances?

Discover the astonishing genesis of Mary Shelley’s masterpiece thanks to a playful experience mixing narrative game and exploration.

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Documentary: Dr. Frankenstein's unfortunate fate

When Mary Shelley wrote her novel Frankenstein; or, the Modern Prometheus in 1816, no one could imagine that it would become a bestseller for generations and that the monster would eclipse its creator, the young Swiss surgeon Victor Frankenstein. Get immersed in a pioneering work that questions science in the face of God and men in the face of progress.

The genesis of a masterpiece

June 1816. Following the eruption of Tambora’s volcano in Indonesia, Europe experiences “The year without summer”. Lord Byron and his friend, John Polidori, stays in the Villa Diodati by the Lake Geneva. They host Percy Shelley, Mary Godwin (soon to be Mary Shelley) and her stepsister, Claire Clairmont. To kill time, Byron challenges everyone to write a “ghost story”. He himself imagines an immortal vampire ; Percy Shelley makes up a dull little story. Mary is inspired by these long evenings soaked in opium. One night, the eighteen-year old has a nightmare in which appears the “[...] hideous phantasm of a man [...]” which, “[...] on the working of some powerful engine[...]”, show signs of life. Her masterpiece, Frankenstein; or, the Modern Prometheus, will be published two years later, in 1818.

Coming in 2019: A video game inspired by the novel Frankenstein or the Modern Prometheus.

Featuring stunning art direction, reminiscent of watercolour paintings, the game will task players with writing their own version of Mary Shelley’s gothic classic.

In this exploration/adventure game, you play the Creature, a being with no memory nor past. You do not know either Good or Evil ; you are a blank spirit in an adult body. By exploring the world, you will experience your emotions and write the first pages of your story. When confronted to mankind, there will be no way to escape the question of your origins : Who abandoned you in this world ? The time will come for an adventure that will take you throughout Europe. Your experiences - some brutal, tragic or joyful - and your choices, will bring you closer to the truth every step you take. But will you be ready to face this truth ?

Changing environments

The Creature's emotional landscape influences the player's perception and visually transforms the scenes.

A wide variety

Each scene has an original gameplay.

A personalized experience

Your choices will make your adventure unique.

A great story

Cut into acts, the game revisits iconic scenes of Mary Shelley's novel.

Easy-to-play

One interaction reveals a multitude of possible actions.

Official selections

Indie Arena Booth, Gamescom 2018

Cologne
Nominee for the Story Award

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